Training and Consulting Services
I received so many requests for assistance in helping others to achieve the same successes that I’ve enjoyed that I formalized a training plan for initiating an agile revolution in your company. If you are interested, please contact me and we’ll see if I can help.
Week One
Agile Principles and processes
- Agile Manifesto
- Underling principles of agile development
- The thirteen principles
- Major agile schools of thought
- Extreme Programming
- Scrum
- RUP
- Core agile practice overview
- timeboxed development
- feature-driven development
- test-driven development
- self-tasking teams
- continuous refactoring
- continuous integration
- Co-located teams
- Onsite customer (or proxy customer)
Goal: understand the history and principles behind agile development.
Project Intake Process
- The vision - build the box first
- The customer role
- Forming the team
Goal: Refine intake process to build strong, self-directing teams with a clear understanding of project goals.
Week Two
Agile Estimating and Planning
- Product backlog - user stories and use cases
- There are many users (Don’t just use “the user”). User’s don’t have to be roles. They can be people with different goals or perspectives.
- Write stories from the user’s point of view
- The format I like: USER is able to DO SOMETHING in order to ACCOMPLISH A GOAL
- A good story is Independent, Negotiable, Valuable, Estimatable, Sized appropriately, Testable (INVEST) - Bill Wake and Mike Cohn
- Turning client requests into user stories
- Ron Jeffries’ 3Cs - Card (the story), Conversation (the details), Confirmation (run acceptance tests)
- The conversation can spawn substories
- What is a use case?
- Has title, actor, main success scenario, and extensions.
- The difference between a use case and a user story: A use case documents an agreement about a feature between the customer and developers. A user story is simply a promise to have a conversation about the feature.
- Why user stories? A conversation is more likely to lead to a satisfactory product than a documented requirement.
- Estimating Stories
- Ideal time
- PERT (Best + 4xExpected + Worst)
- Story Points
- Planning Poker
- Story prioritization
- 1, 2, 3
- Low, Medium, High
- MoSCoW
- Release planning
- Iteration backlog
Goal: learn to effectively and efficiently determine deliverables, priorities, and reasonable timelines.
Agile Tracking
- Burndown charts
- Project tracker
- Velocity
- Daily Scrum
- Pigs and Chickens
- Tracking tools
- Wikis
- Trac
- Xplanner
- ActiveCollab
Goal: learn to implement agile tools for rapid feedback on team performance.
Week Three
Agile Quality Control
- Code reviews
- Pair programming
- The tester/programmer relationship
- Test driven development
- Automated testing tools
- rUnits
- Fitness
- Selenium
Goal: learn agile methods for maintaining code quality for enhanced product stability and reduced maintenance costs.
Retrospectives
- How to run an agile retrospective and turn observations into action items.
- Structure of the retrospective
Goal: learn to learn. A process for continual improvement.





